Two civilizations, sixteen dual-state units, no luck. Take the Commander or storm the Fortress.
Hidden information is on screen. Only the named player should look.
Choose a starting state for every unit, and hide your Assassin anywhere on your front row.
Tap any of your units on the board to flip its starting state. Tap a front-row square to move your hidden Assassin there — only you can see where it is.
Your Assassin is marked with a dagger and a gold outline. To your opponent it is an ordinary front-line unit, and it moves and flips exactly like one until it strikes.
Rulebook v1.0 leaves these points open. Code cannot be ambiguous, so this prototype decides them as follows.