Command & Capture — The Strategy Game
The Strategy Game

COMMAND & CAPTURE

Like Chess, but Better.
Same board. New depth. Zero luck.

2 Players 30–60 Min Ages 12+ Zero Randomness 8×8 Board
Discover the Game ↓

Chess Players,
Meet Your
Next Obsession.

You know the 8×8 board. You know the satisfaction of outthinking your opponent move by move. Command & Capture takes everything you love about chess — the spatial reasoning, the pure strategy, the zero-luck tension — and adds asymmetric civilizations, dual-state unit cards, and ranged projectile attacks that make every turn a new tactical puzzle.

Command Rome's disciplined formations or Egypt's precision ranged forces. No dice. No hidden draws. No randomness. Just two commanders and the board.

605M Chess players worldwide
16 Units per army
2 States per unit

How the Game Works

01
Dual-State Units

Every unit card has two sides — two completely different sets of movement, capture, and blocking rules. Flipping between states costs your entire action for the turn. When you commit, you commit.

02
State Lock

A unit that flips must wait one full turn before it can flip back. This single rule transforms the game: you can't abuse both sides of a card freely. Every flip is a calculated risk.

03
Ranged Projectile Fire

Archers in Volley state, Siege Equipment deployed, and Chariots in Strike state can attack at range — firing over units without moving. Specialist units in Builder mode create projectile shields for adjacent allies.

04
One Action Per Turn

Move, capture, flip, or turn your unit. That's it. The constraint is the game. Every decision ripples forward — the board never stays the same, and tempo is everything.


Two Civilizations.
One Board.

Civilization I
ROME
Formation & Discipline
Legionnaire replaces Infantry — unlocks lateral movement when adjacent to allies, rewarding tight formations.
Methodical, wall-building playstyle. Rome rewards patience, coordination, and positional control.
Legionnaire in Defend state blocks three directions — front, left, and right. A wall of shields.
Civilization II
EGYPT
Speed & Precision
Chariot replaces Cavalry — in Strike state, fires up to 2 squares diagonally as a ranged projectile attack.
Fast, mobile, hit-and-run playstyle. Egypt rewards positional dominance and threat creation from range.
Chariot in Maneuver state moves 4 squares orthogonally. Speed is the weapon.


Three Game Modes

⚔️
Conquest

Capture the opponent's Commander to win. The classic mode — both sides command identical armies of 16, racing to eliminate the rival leader while protecting their own.

🏰
Siege

One side defends a Fortress. The attacker must disable it and occupy the square. The defender must hold. Asymmetric objectives create entirely different strategic calculus.

🗡️
Invasion

The ultimate asymmetric challenge. The Invader commands a traditional army with a Commander; the Defender holds a Fortress. Two different victory conditions. One board.


Built for the Biggest
Strategy Community on Earth

605M Regular chess players worldwide FIDE / YouGov
200M+ Chess.com members Chess.com, April 2025
$15.8B Global board games market 2025 Fortune Business Insights
28.4% Strategy games market share Mordor Intelligence, 2024

"In the U.S., more people play chess than tennis and golf combined."

— AGON / YouGov Research

Ready to Command?

Playtest sessions open. Publisher inquiries welcome.