Like Chess, but Better.
Same board. New depth. Zero luck.
You know the 8×8 board. You know the satisfaction of outthinking your opponent move by move. Command & Capture takes everything you love about chess — the spatial reasoning, the pure strategy, the zero-luck tension — and adds asymmetric civilizations, dual-state unit cards, and ranged projectile attacks that make every turn a new tactical puzzle.
Command Rome's disciplined formations or Egypt's precision ranged forces. No dice. No hidden draws. No randomness. Just two commanders and the board.
Every unit card has two sides — two completely different sets of movement, capture, and blocking rules. Flipping between states costs your entire action for the turn. When you commit, you commit.
A unit that flips must wait one full turn before it can flip back. This single rule transforms the game: you can't abuse both sides of a card freely. Every flip is a calculated risk.
Archers in Volley state, Siege Equipment deployed, and Chariots in Strike state can attack at range — firing over units without moving. Specialist units in Builder mode create projectile shields for adjacent allies.
Move, capture, flip, or turn your unit. That's it. The constraint is the game. Every decision ripples forward — the board never stays the same, and tempo is everything.
Each card is a decision. Flip it and everything changes — movement range, capture rules, blocking ability. The board is the same. The strategy never is.
Capture the opponent's Commander to win. The classic mode — both sides command identical armies of 16, racing to eliminate the rival leader while protecting their own.
One side defends a Fortress. The attacker must disable it and occupy the square. The defender must hold. Asymmetric objectives create entirely different strategic calculus.
The ultimate asymmetric challenge. The Invader commands a traditional army with a Commander; the Defender holds a Fortress. Two different victory conditions. One board.
"In the U.S., more people play chess than tennis and golf combined."
— AGON / YouGov ResearchPlaytest sessions open. Publisher inquiries welcome.